Registro sencillo

dc.rights.licenseAttribution 4.0 International*
dc.contributorMondragon Goi Eskola Politeknikoa
dc.contributor.otherKyhnau, Jan
dc.contributor.otherBruun, Charlotte
dc.date.accessioned2024-06-21T08:05:45Z
dc.date.available2024-06-21T08:05:45Z
dc.date.issued2024
dc.identifier.urihttps://hdl.handle.net/20.500.11984/6556
dc.language.isoengen
dc.publisherMondragon Unibertsitateaen
dc.rights© 2024 The Authorsen
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjecttriple layered business model canvasen
dc.subjectsustainable business modelsen
dc.subjectsustainable value creationen
dc.subjectGamificationen
dc.subjectreflective practice-based learningen
dc.subjectextended abstractsen
dc.subjectTHEME 4: Exploring theoretical and methodological foundationsen
dc.titleThe Doing Good Business Game: benefits and shortcomings in gamification of triple layered business model design and teachingen
dcterms.accessRightshttp://purl.org/coar/access_right/c_abf2en
dcterms.source9th International Conference on New Business Models (NBM2024)en
local.description.peerreviewedtrueen
local.identifier.doihttps://doi.org/10.48764/z70e-ct55
oaire.format.mimetypeapplication/pdfen
oaire.file$DSPACE\assetstoreen
oaire.resourceTypehttp://purl.org/coar/resource_type/c_c94fen
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85en


Ficheros en el ítem

Thumbnail
Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(es)

Registro sencillo

Attribution 4.0 International
Excepto si se señala otra cosa, la licencia del ítem se describe como Attribution 4.0 International