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dc.rights.licenseAttribution 4.0 International*
dc.contributorMondragon Goi Eskola Politeknikoa
dc.contributor.otherKyhnau, Jan
dc.contributor.otherBruun, Charlotte
dc.date.accessioned2024-06-21T08:05:45Z
dc.date.available2024-06-21T08:05:45Z
dc.date.issued2024
dc.identifier.urihttps://hdl.handle.net/20.500.11984/6556
dc.language.isoengen
dc.publisherMondragon Unibertsitateaen
dc.rights© 2024 The Authorsen
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjecttriple layered business model canvasen
dc.subjectsustainable business modelsen
dc.subjectsustainable value creationen
dc.subjectGamificationen
dc.subjectreflective practice-based learningen
dc.subjectextended abstractsen
dc.subjectTHEME 4: Exploring theoretical and methodological foundationsen
dc.titleThe Doing Good Business Game: benefits and shortcomings in gamification of triple layered business model design and teachingen
dcterms.accessRightshttp://purl.org/coar/access_right/c_abf2en
dcterms.source9th International Conference on New Business Models (NBM2024)en
local.description.peerreviewedtrueen
local.identifier.doihttps://doi.org/10.48764/z70e-ct55
oaire.format.mimetypeapplication/pdfen
oaire.file$DSPACE\assetstoreen
oaire.resourceTypehttp://purl.org/coar/resource_type/c_c94fen
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85en


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Attribution 4.0 International
Except where otherwise noted, this item's license is described as Attribution 4.0 International