dc.contributor.author | Aldalur, Iñigo | |
dc.contributor.author | Markiegi, Urtzi | |
dc.contributor.author | VALENCIA PARAFITA, XABIER | |
dc.contributor.author | Cuenca, Javier | |
dc.contributor.author | Illarramendi, Miren | |
dc.date.accessioned | 2023-02-27T16:15:26Z | |
dc.date.available | 2023-02-27T16:15:26Z | |
dc.date.issued | 2023 | |
dc.identifier.isbn | 978-1-4503-9776-6 | en |
dc.identifier.other | https://katalogoa.mondragon.edu/janium-bin/janium_login_opac.pl?find&ficha_no=171697 | en |
dc.identifier.uri | https://hdl.handle.net/20.500.11984/5999 | |
dc.description.abstract | In recent years, the use of technology is gaining weight in higher education. Today’s students are digital natives and e-Learning is common for them. Furthermore, they find traditional teaching methods tedious. In order to improve their motivation, different strategies are used, for instance, Flipped Classroom instructional model or gamification. One of the fundamental steps of the Flipped Classroom approach is the application of quizzes to assess the knowledge acquired by the students in the theoretical activity that they develop at home. Tools such as Google forms, Moodle or Kahoot can be used for these quizzes. Based on our experience of introducing the Flipped Classroom approach in the computer science degree in 11 subjects, we show the advantages and disadvantages of each of analyzed tools. Class quizzes results show that the theoretical subjects obtained a higher success rate and also in the subjects in which Kahoot was used, the results were higher. In addition, students rated better the Flipped Classroom surveys in which Kahoot was used. Finally, the application of Flipped Classroom approach improved the students’ assessment of those subjects when compared to the previous course. | en |
dc.description.sponsorship | Gobierno Vasco-Eusko Jaurlaritza | es |
dc.language.iso | eng | en |
dc.publisher | ACM | en |
dc.rights | © 2022 Association for Computing Machinery | en |
dc.subject | Flipped Classroom | en |
dc.subject | Inverted Classroom | en |
dc.subject | e-Learning | en |
dc.subject | Kahoot | en |
dc.subject | Google Forms | en |
dc.subject | Moodle | en |
dc.subject | ODS 4 Educación de calidad | es |
dc.title | E-Learning Experience with Flipped Classroom Quizzes Using Kahoot, Moodle and Google Forms: A Comparative Study | en |
dcterms.accessRights | http://purl.org/coar/access_right/c_abf2 | en |
dcterms.source | ICETC '22: Proceedings of the 14th International Conference on Education Technology and Computers. | en |
local.contributor.group | Ingeniería del software y sistemas | es |
local.description.peerreviewed | true | en |
local.description.publicationfirstpage | 82 | en |
local.description.publicationlastpage | 89 | en |
local.identifier.doi | https://doi.org/10.1145/3572549.3572563 | en |
local.relation.projectID | info:eu-repo/grantAgreement/GV/Ikertalde Convocatoria 2019-2021/IT1326-19/CAPV/Ingeniería de Software y Sistemas/ | en |
local.source.details | Pp. 82–89. Barcelona, octubre 28-30, 2022. | en |
oaire.format.mimetype | application/pdf | |
oaire.file | $DSPACE\assetstore | |
oaire.resourceType | http://purl.org/coar/resource_type/c_c94f | en |
oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | en |