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dc.contributor.authorApraiz Iriarte, Ainhoa
dc.contributor.otherGonzález Almaguer, Carlos Alberto
dc.contributor.otherSaavedra Gastélum, Verónica
dc.contributor.otherBerglund, Anders
dc.contributor.otherGonzález de Cosío, Arturo
dc.contributor.otherPeñalva, Jorge
dc.date.accessioned2024-10-09T15:18:07Z
dc.date.available2024-10-09T15:18:07Z
dc.date.issued2024
dc.identifier.isbn978-1-912254-200en
dc.identifier.issn3005-4753en
dc.identifier.otherhttps://katalogoa.mondragon.edu/janium-bin/janium_login_opac.pl?find&ficha_no=177995en
dc.identifier.urihttps://hdl.handle.net/20.500.11984/6651
dc.description.abstractDuring the confinement of COVID-19, learning about virtual and augmented reality grew exponentially; universities were the accelerators of this knowledge. Distance learning was the trigger to consolidate emerging technologies in education and professional life [1], including virtual reality (VR) and augmented reality (AR). Given the rising interest in virtual simulations, this paper targets authentic design challenges and how distributed collaboration may enhance the immersive learning potential by utilising network resource efficiency. According to the Institute for the Future of Education of the Tecnologico de Monterrey, in the Tec21 educational model, the most important part is the challenge, which is defined as a problematic situation posed by the partner trainer, and when analysed, a problema is defined by mutual agreement. The project is defined on this problem. One of our most essential training partners is CAETEC, where we carry out challenges ranging from precision agriculture to data science, experiment design, and forecasting [2] [3]. To 3D model this robot, we need to work with the former partner, whose headquarters are in Sweden, through a collaboration agreement between universities that pursue the same educational purpose. We will work with the University of Mälardalen on the design of the lessons and with the University of Mondragon on the interaction between humans and robots. This research results from joint work between three educational institutions with a multicultural and multidisciplinary project approach.en
dc.language.isoengen
dc.publisherDesign Societyen
dc.rights© 2024 Design Societyen
dc.subjectimmersive learningen
dc.subjectagricultureen
dc.subjectXR realityen
dc.subjectindustry 5.0en
dc.subjecthigher educationen
dc.subjectEducational innovationen
dc.subjectODS 4 Educación de calidades
dc.subjectODS 9 Industria, innovación e infraestructuraes
dc.titleImmersive learning in agriculture: XR design of robotic milk production processesen
dcterms.accessRightshttp://purl.org/coar/access_right/c_f1cfen
dcterms.sourceProceedings of the International Conference on EPDEen
local.contributor.groupCentro de Innovación en Diseñoes
local.description.peerreviewedtrueen
local.identifier.doihttps://doi.org/10.35199/EPDE.2024.97en
local.embargo.enddate2144-01-31
local.contributor.otherinstitutionhttps://ror.org/03ayjn504es
local.contributor.otherinstitutionhttps://ror.org/033vfbz75es
local.source.detailsPp. 575-580. Aston University, Birmingham, Reino Unido. 5-6 septiembre, 2024
oaire.format.mimetypeapplication/pdfen
oaire.file$DSPACE\assetstoreen
oaire.resourceTypehttp://purl.org/coar/resource_type/c_c94fen
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85en


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