Zerrendatu honen arabera: ikerketa taldea "Centro de Innovación en Diseño"
78-tik 21-40 emaitza erakusten
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Development of a new set of Heuristics for the evaluation of Human-Robot Interaction in industrial settings: Heuristics Robots Experience (HEUROBOX)
(Frontiers, 2023)Humans and robots will increasingly have to work together in the new industrial context. Therefore, it is necessary to improve the User Experience, Technology Acceptance, and overall wellbeing to achieve a smoother and ... -
DFA-LC: metodología de diseño para el montaje considerando el ciclo de vida del producto
(AEIPRO, 2019)Las metodologías Design for Assembly (DFA) ayudan al diseñador a tener en cuenta el proceso de montaje durante las fases de desarrollo de un producto (especificaciones, diseño conceptual y diseño en detalle), de esta forma ... -
DFA-SPDP, a new DFA method to improve the assembly during all the product development phases
(Elsevier B.V., 2019)Design for Assembly (DFA) methodologies help the designer to take into account the assembly process during the development phases of a product (specifications, conceptual design and detailed design), thus improving the ... -
Diagnosis and new challenges on design. The case of Mondragon Corporation's industry area
(Elsevier Ltd, 2015)La integración del diseño en los procesos de innovación conlleva una mejora de la competitividad. No obstante, investigaciones a nivel estatal indican que en la industria predomina todavía una visión estético-funcional del ... -
Diseño como habilitador para el cambio: modelo para la medición del impacto del diseño en empresas de servicios
(AEIPRO, 2021)Design is a human centred creative approach that transforms and improves organizational capabilities for innovation and strategic decision-making. The aim of this research is to identify the impact of design, in particular ... -
EIEH: Industriako interakzio digitalak diseinatzeko erraminta berria
(UEU, 2017)In recent years, due to the socio-economic development, the wishes of the society have been changing. Nowadays, instead of material goods, the society is looking for emotional and social goods. As a consequence, the market ... -
Estudio sobre la primera fase del proceso de desarrollo de nuevos productos o Fuzzy front end de la innovación: propuesta de un modelo y análisis de uso de herramientas, métodos y técnicas
(Mondragon Unibertsitatea. Goi Eskola Politeknikoa, 2009)This doctoral thesis deals with the first stage of New Product Development Process, also known as the Fuzzy Front End of innovation, and analyses two specific aspects related to this stage. On the one hand, this research ... -
Evaluación de la experiencia de uso de un entorno robótico industrial en realidad virtual
(AEIPRO, 2022)Industry 4.0 is leading to a whole new level of process automation, thus redefining the role of humans, and altering existing jobs in yet unknown ways. Although the number of robots in the manufacturing industry has been ... -
Evaluación heurística de la interacción persona-robot en entornos industriales
(AIPO, 2022)En la nueva industria cada vez son más los robots utilizados. Para aprovechar al máximo los beneficios que los robots pueden ofrecer, es necesario generar una interacción fluida y satisfactoria persona-robot, de modo que ... -
Evaluating inclusivity using quantitative personas
(Design Research Society DRS, 2018)Exclusion assessment is a powerful method for assessing inclusivity in a quantitative way. However, its focus on capability data makes it difficult to consider the effect of other factors such as different ways of using a ... -
Evaluation of User Experience in Human–Robot Interaction : A Systematic Literature Review
(Springer, 2023)Industry 4.0 has ushered in a new era of process automation, thus redefining the role of people and altering existing workplaces into unknown formats. The number of robots in the manufacturing industry has been steadily ... -
Exploring the transformation of user interactions to Adaptive Human-Machine Interfaces
(ACM, 2023)Human-machine interfaces (HMI) facilitate communication between humans and machines, and their importance has increased in modern technology. However, traditional HMIs are often static and do not adapt to individual user ... -
Eyeface : a new multimethod tool to evaluate the perception of conceptual user experiences
(Elsevier, 2015)Based on the identification of a new multimethod tool necessity, a new tool called Eyeface has been created by combining two different devices: the Eye-tracking and the Facereader. This research work analyses a new multimethod ... -
Eyeface : nueva herramienta de evaluación de ideas conceptuales para productos y servicios basados en la experiencia de usuario
(Mondragon Unibertsitatea. Goi Eskola Politeknikoa, 2015)More and more companies are adding experience design into the development process of its financial offer and developing new products and services based on the user’s emotions and motivations. Because of the high ... -
A Framework For Product Design Based On Semantic Attribution Process
(Taylor & Francis, 2017)Existing brands already have certain products that generate a particular experience in customer minds. Every time a customer’s interacts with of brand’s products and related touchpoints, the customer form an idea about the ... -
Gaining patient experience insights: An integrated and multi-levelled framework of information
(Academy for Design Innovation Management (ADIM), 2019)Taking patient experience as a basis, this paper introduces a theoretical framework, to capture insights leading to new technological healthcare solutions. Targeting a recently diagnosed type 1 diabetes ... -
Geometric Variability in Parametric 3D Models: Implications for Engineering Design
(Elsevier, 2022)Modern manufacturing companies operate in environments characterized by increasingly shorter development cycles and the need to develop highly customizable products at competitive prices. In this paper, we examine the role ... -
Hacia un modelo cuantitativo de Personas
(AEIPRO, 2018)La herramienta Personas es una herramienta extendida en el mundo del diseño de producto y el diseño web. En los últimos años nuevas disciplinas como el diseño de servicios y el diseño estratégico han hecho que las herramientas ... -
How can Design Thinking promote entrepreneurship in young people?
(Routledge, 2019)Design Thinking has the potential to promote entrepreneurial competencies in European schools. This paper presents an Educational Programme based on Design Thinking and its empirical application in the curricula in four ...