Título
Gamifying Software Engineering Subject to Enhance the Quality of KnowledgeAutor-a
Versión
Version publicada
Derechos
© 2024 John Wiley & Sons, LtdAcceso
Acceso embargadoVersión del editor
https://doi.org/10.1002/spe.3339Publicado en
Software: Practice and Experience Vol. 54. N. 12. December, 2024Editor
WileyPalabras clave
Gamificationgame-based tools
ODS 9 Industria, innovación e infraestructura
Resumen
Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps them to learn. The lack of motivation on t ... [+]
Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps them to learn. The lack of motivation on the part of the students and their poor perception of the importance of software engineering has led to the definition of SESGA. This game has been designed and carried out on third year students of the computer science degree. SESGA has been designed for students to improve their knowledge of static code analysis, unit testing and Git. A software engineering project was carried out in groups, in which each of the students had to perform common software development tasks. The evaluation has measured the accomplishment, challenge, competence, guidance, immersion, playfulness and social involvement of SESGA obtaining remarkable results. It has also shown that SESGA has allowed students to have better academic results and the number of failures has decreased. [-]
Financiador
Gobierno VascoPrograma
Ikertalde Convocatoria 2022-2023Número
IT1519-22URI de la ayuda
Sin informaciónProyecto
Ingeniería de Software y SistemasColecciones
- Artículos - Ingeniería [684]