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dc.contributor.authorAldalur, Iñigo
dc.contributor.authorMarkiegi, Urtzi
dc.contributor.authorVALENCIA PARAFITA, XABIER
dc.contributor.authorCuenca, Javier
dc.contributor.authorIllarramendi, Miren
dc.date.accessioned2023-02-27T16:15:26Z
dc.date.available2023-02-27T16:15:26Z
dc.date.issued2023
dc.identifier.isbn978-1-4503-9776-6en
dc.identifier.otherhttps://katalogoa.mondragon.edu/janium-bin/janium_login_opac.pl?find&ficha_no=171697en
dc.identifier.urihttps://hdl.handle.net/20.500.11984/5999
dc.description.abstractIn recent years, the use of technology is gaining weight in higher education. Today’s students are digital natives and e-Learning is common for them. Furthermore, they find traditional teaching methods tedious. In order to improve their motivation, different strategies are used, for instance, Flipped Classroom instructional model or gamification. One of the fundamental steps of the Flipped Classroom approach is the application of quizzes to assess the knowledge acquired by the students in the theoretical activity that they develop at home. Tools such as Google forms, Moodle or Kahoot can be used for these quizzes. Based on our experience of introducing the Flipped Classroom approach in the computer science degree in 11 subjects, we show the advantages and disadvantages of each of analyzed tools. Class quizzes results show that the theoretical subjects obtained a higher success rate and also in the subjects in which Kahoot was used, the results were higher. In addition, students rated better the Flipped Classroom surveys in which Kahoot was used. Finally, the application of Flipped Classroom approach improved the students’ assessment of those subjects when compared to the previous course.en
dc.description.sponsorshipGobierno Vasco-Eusko Jaurlaritzaes
dc.language.isoengen
dc.publisherACMen
dc.rights© 2022 Association for Computing Machineryen
dc.subjectFlipped Classroomen
dc.subjectInverted Classroomen
dc.subjecte-Learningen
dc.subjectKahooten
dc.subjectGoogle Formsen
dc.subjectMoodleen
dc.subjectODS 4 Educación de calidades
dc.titleE-Learning Experience with Flipped Classroom Quizzes Using Kahoot, Moodle and Google Forms: A Comparative Studyen
dcterms.accessRightshttp://purl.org/coar/access_right/c_abf2en
dcterms.sourceICETC '22: Proceedings of the 14th International Conference on Education Technology and Computers.en
local.contributor.groupIngeniería del software y sistemases
local.description.peerreviewedtrueen
local.description.publicationfirstpage82en
local.description.publicationlastpage89en
local.identifier.doihttps://doi.org/10.1145/3572549.3572563en
local.relation.projectIDinfo:eu-repo/grantAgreement/GV/Ikertalde Convocatoria 2019-2021/IT1326-19/CAPV/Ingeniería de Software y Sistemas/en
local.source.detailsPp. 82–89. Barcelona, octubre 28-30, 2022.en
oaire.format.mimetypeapplication/pdf
oaire.file$DSPACE\assetstore
oaire.resourceTypehttp://purl.org/coar/resource_type/c_c94fen
oaire.versionhttp://purl.org/coar/version/c_ab4af688f83e57aaen


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Registro sencillo