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Design of a new product to make the most of food at home: an Experience Design approach

dc.rights.licenseAttribution-ShareAlike 4.0 International*
dc.contributor.authorLasa, Ganix
dc.contributor.authorJustel Lozano, Daniel
dc.contributor.authorRetegi Uria, Aiur
dc.contributor.otherAranburu, Elixabete
dc.date.accessioned2022-10-26T09:29:22Z
dc.date.available2022-10-26T09:29:22Z
dc.date.issued2015
dc.identifier.isbn978-84-8438-539-4en
dc.identifier.otherhttps://katalogoa.mondragon.edu/janium-bin/janium_login_opac.pl?find&ficha_no=117651en
dc.identifier.urihttps://hdl.handle.net/20.500.11984/5770
dc.description.abstractThe experiences are becoming the new owners of the economic value, due to the new socioeconomic context. More and more companies are using experience driven methodologies in order to get a better understanding of the feelings, needs and emotional behaviour of the users. This research work aims to find a solution to home waste prevention and management, and in order to get that purpose, it is designed a new product using a experience design methodology. This communication explains the process and tools that are used in the analysis phase within this specific experience design development. As a result, we get that for this kind of projects, the experience design approach allow getting a much better understanding of human emotional triggers and we see the potential of experience design in order to get new and innovative products.en
dc.description.abstractDiseinuaren jarduna inguruarekin batera garatzen den alorra izanik, gaur egungo kontestu sozioekonomikoak, esperientzietan oinarritutako diseinuen sorrera ekarri du. Balore ekonomikoa produktu eta zerbitzuetatik, esperientzietara garraiatzen ari da eta berrikuntza kasu askotan hontan oinarritzen hasi da. Estrategiak, erabiltzaileen beharrizanak modu eraginkor eta sakonago batean lantzea ahalbideratzen du eta lotura emozional eraginkorragoa lortzen da. Ikerketa lan honetan esperientzien diseinua ardatz hartuta, zaborren sorrera eta kudeaketarekin lotuta dagoen arazoari soluzio bat aurkitu nahi zaio. Eta horretarako, esperientziak diseinatzeko metodologia bat erabili da. Artikulu honek, proiektuan erabili den diseinu prozesuaren analisi fasea deskribatzen du eta esperientzia diseinuaren metodologiaren baitan erabili diren pausu eta erramintak azaltzen ditu. Emaitza gisa, esperientzien diseinua ardatz duen prozesuak ekarri ditzazkeen aukerak eta pertsonen motibazio eta funtsezko beharrizanak aztertzearen garrantzia azaleratzen da.eu
dc.language.isoeusen
dc.publisherUEUen
dc.rights© 2015 Egileaken
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.subjectesperientzien diseinuaeu
dc.subjecthondakin prebentzioaeu
dc.subjectanalisi faseaeu
dc.subjectexperience designeu
dc.subjectwaste preventioneu
dc.subjectanalysis phaseeu
dc.titleEtxean jakiak hobeto aprobetxatzeko produktu berri baten diseinua : esperientzien diseinua ardatz hartutaeu
dc.titleDesign of a new product to make the most of food at home: an Experience Design approachen
dcterms.accessRightshttp://purl.org/coar/access_right/c_abf2en
dcterms.sourceI. IkerGazte. Durango. Maiatzak 13-15. Pp. 516-521en
local.description.peerreviewedtrueen
local.description.publicationfirstpage516en
local.description.publicationlastpage521en
local.identifier.doihttps://dx.doi.org/10.26876/ikergazte.i.71en
oaire.format.mimetypeapplication/pdf
oaire.file$DSPACE\assetstore
oaire.resourceTypehttp://purl.org/coar/resource_type/c_c94fen
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85en


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