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Gamification and discovery learning: Motivating and involving students in the learning process
(Elsevier, 2023)
The widespread use of new technologies by students has forced universities to include active methodologies in their pedagogy. This process has accelerated due to the COVID-19 pandemic, introducing innovative changes in ...
E-Learning Experience with Flipped Classroom Quizzes Using Kahoot, Moodle and Google Forms: A Comparative Study
(ACM, 2023)
In recent years, the use of technology is gaining weight in higher education. Today’s students are digital natives and e-Learning is common for them. Furthermore, they find traditional teaching methods tedious. In order ...
A microservice-based framework for multi-level testing of ciber-physical systems
(Springer, 2023)
In the last years, the use of microservice architectures is spreading in Cyber-Physical Systems (CPSs) and Internet of Things (IoT) domains. CPSs are systems that integrate digital cyber computations with physical processes. ...