• Gamifying Software Engineering Subject to Enhance the Quality of Knowledge 

      Aldalur, Iñigo (Wiley, 2024)
      Gamification has been widely used in education in recent years. Gamification has been proven to be a useful tool for students, as it motivates them and helps them to learn. The lack of motivation on the part of the students ...
    • Opportunities for Engaging Users in Codesign of Circular Offers Through Games 

      Mondragon Goi Eskola Politeknikoa; Whalen, Katherine A.; Selvefors, Anneli; Fransson, Alexandra; Fallahi, Sara; Renström, Sara; Nordenö, Hanna; Leivas, Matilda (Mondragon Unibertsitatea, 2024)
      Previous research emphasises the importance of actor engagement in circular business model innovation processes. Both co-design and serious games have been advocated as approaches to engage with end-users. However, there ...