eBiltegia

    • Zer da eBiltegia? 
    •   eBiltegiari buruz
    •   Argitaratu irekian zure ikerketa
    • Sarbide Irekia MUn 
    •   Zer da Zientzia Irekia?
    •   Mondragon Unibertsitatearen dokumentu zientifikoetara eta irakaskuntza-materialetara Sarbide Irekia izateko politika instituzionala
    •   Mondragon Unibertsitatearen ikerketa-datuetara Sarbide Irekia izateko Politika instituzionala
    •   Babes digitalerako jarraibideak
    •   Zure argitalpenak jaso eta zabaldu egiten ditu Bibliotekak
    • Euskara
    • Español
    • English

Laguntzailea:

  • Kontaktua
  • Euskara 
    • Euskara
    • Español
    • English
  • eBiltegia buruz  
    • Zer da eBiltegia? 
    •   eBiltegiari buruz
    •   Argitaratu irekian zure ikerketa
    • Sarbide Irekia MUn 
    •   Zer da Zientzia Irekia?
    •   Mondragon Unibertsitatearen dokumentu zientifikoetara eta irakaskuntza-materialetara Sarbide Irekia izateko politika instituzionala
    •   Mondragon Unibertsitatearen ikerketa-datuetara Sarbide Irekia izateko Politika instituzionala
    •   Babes digitalerako jarraibideak
    •   Zure argitalpenak jaso eta zabaldu egiten ditu Bibliotekak
  • Hasi saioa
Ikusi itema 
  •   eBiltegia MONDRAGON UNIBERTSITATEA
  • Ikerketa-Kongresuak
  • Kongresuak-Ingeniaritza
  • Ikusi itema
  •   eBiltegia MONDRAGON UNIBERTSITATEA
  • Ikerketa-Kongresuak
  • Kongresuak-Ingeniaritza
  • Ikusi itema
JavaScript is disabled for your browser. Some features of this site may not work without it.
Thumbnail
Ikusi/Ireki
E-Learning Experience with Flipped Classroom Quizzes Using Kahoot, Moodle and Google Forms. A Comparative Study.pdf (505.3Kb)
Erregistro osoa
Eragina

Web of Science   

Google Scholar
Partekatu
EmailLinkedinFacebookTwitter
Gorde erreferentzia
Mendely

Zotero

untranslated

Mets

Mods

Rdf

Marc

Exportar a BibTeX
Izenburua
E-Learning Experience with Flipped Classroom Quizzes Using Kahoot, Moodle and Google Forms: A Comparative Study
Egilea
Aldalur, Iñigo
Markiegi, Urtzi
VALENCIA PARAFITA, XABIER
Cuenca, Javier
Illarramendi, Miren
Ikerketa taldea
Ingeniería del software y sistemas
Bertsioa
Postprinta
Eskubideak
© 2022 Association for Computing Machinery
Sarbidea
Sarbide irekia
URI
https://hdl.handle.net/20.500.11984/5999
Argitaratzailearen bertsioa
https://doi.org/10.1145/3572549.3572563
Non argitaratua
ICETC '22: Proceedings of the 14th International Conference on Education Technology and Computers.  Pp. 82–89. Barcelona, octubre 28-30, 2022.
Argitaratzailea
ACM
Gako-hitzak
Flipped Classroom
Inverted Classroom
e-Learning
Kahoot ... [+]
Flipped Classroom
Inverted Classroom
e-Learning
Kahoot
Google Forms
Moodle
ODS 4 Educación de calidad [-]
Laburpena
In recent years, the use of technology is gaining weight in higher education. Today’s students are digital natives and e-Learning is common for them. Furthermore, they find traditional teaching method ... [+]
In recent years, the use of technology is gaining weight in higher education. Today’s students are digital natives and e-Learning is common for them. Furthermore, they find traditional teaching methods tedious. In order to improve their motivation, different strategies are used, for instance, Flipped Classroom instructional model or gamification. One of the fundamental steps of the Flipped Classroom approach is the application of quizzes to assess the knowledge acquired by the students in the theoretical activity that they develop at home. Tools such as Google forms, Moodle or Kahoot can be used for these quizzes. Based on our experience of introducing the Flipped Classroom approach in the computer science degree in 11 subjects, we show the advantages and disadvantages of each of analyzed tools. Class quizzes results show that the theoretical subjects obtained a higher success rate and also in the subjects in which Kahoot was used, the results were higher. In addition, students rated better the Flipped Classroom surveys in which Kahoot was used. Finally, the application of Flipped Classroom approach improved the students’ assessment of those subjects when compared to the previous course. [-]
Sponsorship
Gobierno Vasco-Eusko Jaurlaritza
Projectu ID
info:eu-repo/grantAgreement/GV/Ikertalde Convocatoria 2019-2021/IT1326-19/CAPV/Ingeniería de Software y Sistemas/
Bildumak
  • Kongresuak - Ingeniaritza [423]

Zerrendatu honako honen arabera

eBiltegia osoaKomunitateak & bildumakArgitalpen dataren araberaEgileakIzenburuakMateriakIkerketa taldeakNon argitaratuaBilduma hauArgitalpen dataren araberaEgileakIzenburuakMateriakIkerketa taldeakNon argitaratua

Nire kontua

SartuErregistratu

Estatistikak

Ikusi erabilearen inguruko estatistikak

Nork bildua:

OpenAIREBASERecolecta

Nork balioztatua:

OpenAIRERebiun
MONDRAGON UNIBERTSITATEA | Biblioteka
Kontaktua | Iradokizunak
DSpace
 

 

Nork bildua:

OpenAIREBASERecolecta

Nork balioztatua:

OpenAIRERebiun
MONDRAGON UNIBERTSITATEA | Biblioteka
Kontaktua | Iradokizunak
DSpace